Games on the curriculum - we can't wait

As the parent of a child who's been keen on computer games from the age of three(!), I welcome the Scottish Government's plans for teaching schoolchildren how to design and develop their own electronic games. Apparently, pupils will use software to create their own games, and be taught how to use computer software to create animations and feature films. While this is at least partly intended to support Scotland's games industry, which employs more than 500 and generates £20million annually, Maureen Watt, Minister for Schools and Skills, also notes "Technologies have become part of every day modern life, whether in computer programming, engineering or craft and design - and we need to encourage children to be confident and competent when using them".

From what I can see, confidence in using technology is already par for the course among primary 1s, certainly in terms of xbox, playstation, nintendo ds various... And if you need convincing about the potential educational value of games, have a look at how it is being done on gamelearning for the 'playstation generation'; read what John Rice has to stay about the educational uses of the ds; or for something more practical (and my favourite) why not see if you can beat the clock on Lunar Jim's patchwork game (Level 3), or for something a bit easier how about Spooky Spoon Sudoku?

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